Clockwork Empires Wiki
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==Enemy Behavior==
 
==Enemy Behavior==
 
Enemies have a similar fight or flight response as your soldiers (with the exception of the [[Cultist]]). They will attack when morale is high and flee if they take enough damage. [[Cultist|Cultists]], however, will first create an [[Ominous Shrine|ominous shrine]], worship at it to receive a [[Sacrificial Dagger|sacrificial dagger]], and then return to start a murder spree in your colony.
 
Enemies have a similar fight or flight response as your soldiers (with the exception of the [[Cultist]]). They will attack when morale is high and flee if they take enough damage. [[Cultist|Cultists]], however, will first create an [[Ominous Shrine|ominous shrine]], worship at it to receive a [[Sacrificial Dagger|sacrificial dagger]], and then return to start a murder spree in your colony.
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Note: Combat can take place between these entities as well as between them and your colonists. Click [[here]] for Republique Mechanique VS Fishpeople.
   
 
==Enemy Types==
 
==Enemy Types==

Revision as of 01:54, 26 October 2015

Enemies are hostile entities that will attack your colonists, steal your stockpiled goods, ravage your farms, and generally throw a wrench into the finely-tuned machine that is your colony!

Enemy Behavior

Enemies have a similar fight or flight response as your soldiers (with the exception of the Cultist). They will attack when morale is high and flee if they take enough damage. Cultists, however, will first create an ominous shrine, worship at it to receive a sacrificial dagger, and then return to start a murder spree in your colony.

Note: Combat can take place between these entities as well as between them and your colonists. Click here for Republique Mechanique VS Fishpeople.

Enemy Types

Human & Humanoid

Eldritch & Other