Alpha 48D Experimental | ||||||||||||
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- modified work shift box to sync visual refresh with processing of button click
- buttons now respect padding as if they were container buttons
- changed main window text ticker to have three sizes, default is middle size
- added confirmation dialog on changing work crew times (will add a "don't show this again" option later)
- modified config file code to write out changes to the file when a variable is changed rather than on exit to avoid the - issue where an unsafe exit would lose changes
- reorganized colonist list to be more compact, have a bit more functionality, and be more of a "white pages" for - colonists.
- alerts rewrite as part of ongoing UI organization to make way for Fun.
- alerts now batched by type to cut down on spam. When targets for zoom are batched into an alert, repeated clicks - will cycle through zoom targets
- left click and right clicks swapped on the alerts. this is intentional, and is going to be a little weird for the first bit, sorry!
- alerts corresponding to player choices are now separate from those not. Pop-up events cut back to fall in line with future plans for content.
- alerts now have varying degrees of importance, with pop-out detail windows replacing the huge tooltips which vary in detail and size corresponding to the importance of the alert. more important alerts also have different button art.
- added floating alert for revolting workcrews
- shorted some UI sounds slightly
- added "shoot bandits" command to bandits
- FIXED: construction materials dropped by re-assigned worker would sometimes be frozen in space
- FIXED (48C): farming work crew wouldn't increment overseer skill
- FIXED (48C): perennial crops
- FIXED: "chermistry"
- FIXED: perennial harvest stage calculation off by one
- FIXED: some event art had a missing edge
- FIXED: really, really explicit setting of when fire is ON or OFF
- FIXED: possible scripterror in foreign_invasion
- FIXED: Fishpeople will not attack ungrown crops
- FIXED: do_science.fsm now won't scripterror after save/load in certain circumstances
- FIXED: selection box not letting you select some objects
- FIXED: some more crashes
- FIXED: a couple of uninitialized variables doing Fun Things