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(Added 48D)
 
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* FIXED: some more crashes
 
* FIXED: some more crashes
 
* FIXED: a couple of uninitialized variables doing Fun Things
 
* FIXED: a couple of uninitialized variables doing Fun Things
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[[Category:Revisions|048D]]

Latest revision as of 13:58, 19 April 2016

Alpha 48D
Experimental
Version Date 21 March 2016

Version chronology


Previous Version Next Version
Alpha 48C Alpha 49

External links


Alpha 48D on gaslampgames.com
  • modified work shift box to sync visual refresh with processing of button click
  • buttons now respect padding as if they were container buttons
  • changed main window text ticker to have three sizes, default is middle size
  • added confirmation dialog on changing work crew times (will add a "don't show this again" option later)
  • modified config file code to write out changes to the file when a variable is changed rather than on exit to avoid the - issue where an unsafe exit would lose changes
  • reorganized colonist list to be more compact, have a bit more functionality, and be more of a "white pages" for - colonists.
  • alerts rewrite as part of ongoing UI organization to make way for Fun.
  • alerts now batched by type to cut down on spam. When targets for zoom are batched into an alert, repeated clicks - will cycle through zoom targets
  • left click and right clicks swapped on the alerts. this is intentional, and is going to be a little weird for the first bit, sorry!
  • alerts corresponding to player choices are now separate from those not. Pop-up events cut back to fall in line with future plans for content.
  • alerts now have varying degrees of importance, with pop-out detail windows replacing the huge tooltips which vary in detail and size corresponding to the importance of the alert. more important alerts also have different button art.
  • added floating alert for revolting workcrews
  • shorted some UI sounds slightly
  • added "shoot bandits" command to bandits
  • FIXED: construction materials dropped by re-assigned worker would sometimes be frozen in space
  • FIXED (48C): farming work crew wouldn't increment overseer skill
  • FIXED (48C): perennial crops
  • FIXED: "chermistry"
  • FIXED: perennial harvest stage calculation off by one
  • FIXED: some event art had a missing edge
  • FIXED: really, really explicit setting of when fire is ON or OFF
  • FIXED: possible scripterror in foreign_invasion
  • FIXED: Fishpeople will not attack ungrown crops
  • FIXED: do_science.fsm now won't scripterror after save/load in certain circumstances
  • FIXED: selection box not letting you select some objects
  • FIXED: some more crashes
  • FIXED: a couple of uninitialized variables doing Fun Things