Talk:Resource

How do we want to handle the resources section? Are we just considering things found naturally in the setting or do we want to break it into resource groups like Natural, Crops, Crafted, etc.?

Just my opinion here, but I think Resources implies 'Naturally Occuring Resources' (so, things like Sand, Rhyolite Boulders, and Pine Trees), whereas things like Buckets of Cogs and Copper sheets should be considered Supplies or Manufactured Goods. Crops are also a broad enough category to be distinct from Resources. -Alephred

I agree with Alephred on all points, the only considereation I have is does both eg hematite Node and Iron ore count as (natural) resources? Nevertheless it's good to figure out what is what and get set up some distinct resource/stuff categories that we can use here on the wiki. Once we settle that we can make sure all pages follow the same terminology -Rahbek

Definitely in agreement. I think as resources it wouldn't be the nodes but the supplies gained from interacting with them. The nodes themselves would be environmental items that you collect resources from (This may just be too confusing and we can call the nodes and the resources from them 'Resources' for simplicity). We can look at things like raw foodstuffs as ingredients, ingots/cogs/planks/etc as supplies (non-naturally occuring things used to create other things), and any other categories like that we can think of. I was making ingredient stuff fit under a food category and an ingredient category for indexing purposes, but that can obviously be changed. -SH