Alpha 50E


 * building materials now are picked up as a multistack
 * module materials are also now handled as a multistack
 * standardized job menu icons with work crew icons
 * added ability to pause and unpause assignments via the assignment beacons
 * added carpet to recommended modules for carpentry workshop
 * redid the entire tutorial from scratch using the Event Arc system, it should be MUCH more intuitive now
 * balance: made a few concessions for ease of food in the early game til we figure out how long it takes people to get through it in current version- improved yield from foraged food sources, and increased the food you get in the starter loadout
 * (50D) added note to stone ceramics kiln that brick ceramics kiln is required to produce glass
 * FIXED (50D): scripterror in favour_criminal
 * FIXED (50D):"Smelt Copper Ingots" job error
 * FIXED (50D): bricabrac icon
 * FIXED (50D): scripterror in do_diplomacy_paperwork
 * FIXED (50D): crash when accepting bandit to join colony
 * FIXED (50D): cancelling building construction immediately crashes the game
 * FIXED: "reverant" -> "reverent"
 * FIXED: colonists will no longer attempt to use services of offices w/o assigned overseer or w/ off-shift overseer
 * FIXED: characters spawning in the colony no longer have their ? alerts above their heads
 * FIXED: combo box overflow in new workshop
 * FIXED: multistack code would occasionally not find available building materials
 * FIXED: gameSimAssignment::CancelAssignmentInternal crash when assignment is already cancelled or invalid