Module

Modules are individual machines, workbenches, or furniture with a specific function, built inside buildings. Modules allow colonists to complete workshop assignments or perform specific functions inside a particular workshop; a Carpentry Workbench is needed to process logs into planks inside a Carpentry Workshop, for example, and cots are furniture necessary to allow sleep.

Most modules will only function inside their intended Workshops, although they may be attached to any building, and require one colonist to operate - modules constructed in inappropriate buildings will never be used. Thus, a Carpentry Workshop must have two Carpentry Workbenches to produces two units of Planks, simultaneously. Modules can be placed either during Workshop blueprinting, or attached after that building has been erected.

Modules may be rotated to face four different orientations by clicking the right-click mouse button with the module selected. One or more green circles indicates the locations a colonist can stand to operate the module - at least one of these spaces must be unobstructed, or it will not be possible to use the module.

Some modules may not be displayed in your game until unlocked through research.