Beta 52F


 * added smarter tooltip anchoring code
 * added anchored tooltips for emotion bars which should cause fewer issues.
 * added a major event arc
 * Graveyards are now use fixed zone size system (like farms)
 * improved "shoo animal" job; it will work more effectively now
 * airships now crash in more varied locations
 * 2x button, workshops, offices, houses, and commodities buttons now highlight when in use
 * "Ceramics" skill is now "Stoneworking" (In future builds its scope will be expanded to include mining)
 * the following jobs will now show progress bars: Finish Upkeep, Clear Object, Deconstruct Building, Deconstruct Module, Flatten Terrain
 * Master/W-tier upkeep trunk commodities now show the actual number being produced in their recipe
 * balance: immigration is more likely to give you lots of characters if you have significant excess capacity
 * balance: civilian colonists will get more negative memories from combat
 * balance: seeing eldritch horrors is now more terrifying
 * balance: inactive workshops/offices do not require upkeep
 * FIXED: module tooltips now persist across save/load
 * FIXED (52E): immigration count errors
 * FIXED (52E): foreign office not resetting missions
 * FIXED: Rogue Stahlmarkian would stay forever
 * FIXED: tutorial window sticks around when game is shut down, causing crashes
 * FIXED: leftover jobs showing up in jobs menu after starting new game, quitting to main menu, starting new game again