Revision 34A

Right. Holidays are over! BACK AT IT.

 * enabled minima for utility calculations for most character jobs (This may change job behavior quite a bit while we sift through it.)
 * Added new internal tool for balancing job requirements and utilities (this is super cool for us and will ultimately mean a better-balanced game experience for you).
 * Added new flag to require_gameobject for "just use the closest thing already, and don't try to muck about with utilities"
 * Added new code to handle interrupts with a whitelist, so that we aren't constantly evaluating things (in english: performance should potentially be improved)
 * Fix-up pass through particle effects
 * Clicking workshop icons in workshop window now zooms to workshop location
 * FIXED: work crew panel slowdown, take II
 * FIXED: "not enough logs to build gabions despite having lots of logs" bug
 * FIXED: colonist panel slowdown
 * FIXED: disappearing hair bug
 * FIXED: Slowdown with large numbers of characters testing for interrupts, caused by round trips to and from Lua system code
 * FIXED: save game crash caused by having dirty objects in the rendInteractiveObjectClassHandler cleanup list when you save (we think)
 * FIXED: building grid disappears when switching between two building types
 * FIXED: "Show all commodities" filter now toggles to "Hide All Commodities" as well
 * FIXED: UI gets cut off in work party menu switching from all workers to military sometimes
 * FIXED: added "walls down" building display mode
 * FIXED: current building display mode now apply to newly created buildings
 * balance: reduced clumping of ore nodes in certain jungle biome
 * some cleanup of character hair models & model defs (more varieties of hair should show up)
 * unique macroscope use animations added
 * FIXED: de-assigned science workers wouldn't give up their uniforms
 * FIXED: some incorrect icons for eating human flesh
 * FIXED: hunger no longer goes negative after character eats when not very hungry
 * FIXED: colonists would beat up dead bandits, calling it a "melee counterattack"