Revision 40B


 * soldiers without weapons and sufficient morale will use a knife or sabre or whatever they're holding to fight in melee combat
 * added Naturalist's Office
 * workers will wander near their overseer if idle during the day
 * "Call Favour" event will no longer appear if you can't afford any favours
 * removed the bit of the tutorial that said you must shoot fishpeople
 * balance: landmine crafting output tripled
 * balance: bandit, fishpeople, foreign attacks should no longer show up so early
 * balance: lowered morale threshold for retreat (requires more negative morale to trigger retreat jobs)
 * balance: lowered chance of receiving aristocrats during immigration
 * balance: added 3 pistols to all loadouts that start with supplies
 * FIXED 40A: scripterrors related to cults and nightfall
 * FIXED 40A: scripterror related to bandits fleeing
 * FIXED: sabre used incorrect attack animation
 * FIXED: cannot clear stumps after tree chopped (broken in 40A)
 * FIXED: gear for clicking on individual objects sometimes appears in the wrong place
 * FIXED: some objects cannot be interacted with after save/load
 * FIXED: issues with stockpile UI
 * FIXED: issues with office UI
 * FIXED: issues with scrollable list boxes.
 * FIXED: various issues with despawned characters
 * FIXED: you will no longer get middle-class immigrants from the "more immigrants" immigration option
 * FIXED: people's heads popping off when you conscripted them into the colonial militia
 * FIXED: ore tutorial won't fire when you mine clay (which is not an ore)
 * FIXED: characters would stop animating when their model was changed due to skill