Revision 35B

Mildly less broken

 * started implementing new madness/cult system (note that this is NOT finished in 35B)
 * BALANCE: bandit attacks ramp up more slowly over time, won't spawn armoured bandit in first few days, will never be more than one attack per day and they won't spawn next to colony, will tend to attack from land
 * BALANCE: fishpeople attacks ramp up more slowly over time, won't see major attack in first few days, will never be more than one attack per day and they won't spawn next to colony, will tend to attack from sea
 * FIXED: Random crash when deleting characters
 * FIXED: Gray Box Trees.
 * Fishpeople & bandit attacks reverted to creating an alert you must click on rather than an event popup.
 * Updated the starting tutorial slightly
 * Added the first few contextual tutorial events (these will appear if you do not prematurely end the starting tutorial)
 * FIXED: disappearing decor modules, tables, chairs, other modules
 * FIXED: various stockpile issues with load/save and replay (and some design decisions that are just poor, really.)
 * FIXED: zinc smelting errors
 * FIXED: game crashes in credits menu on OS X
 * FIXED: paragraph rendering UI widgets now support newlines.