Sanity

Sanity is one of the character stats in Clockwork Empires. It affects character behavior. Seeing unscientific happenings and irrational entities will make characters loose their minds. As will loneliness, finding Idols, having to feed on human flesh and remembering strange memories. Strange characters are more likely to go insane. The opposite goes with Adaptable characters. Drinking laudanum can help characters forget.

Sanity Level 1
"This character is sound of mind."

Sanity Level 2
"This character saw something unexplained by Science."

Other tooltips include:
 * "This character witnessed an abomination against Reason."
 * "This character experienced something truly unnatural."
 * "This character saw something beyond understanding."
 * "This character saw something shockingly abnormal."
 * "This character witnessed a thing beyond comprehension."
 * "This character had a disturbing eldritch experience."

Sanity Level 3
"This character seems rather unhinged lately."

Other tooltips include:
 * "This character looks to be losing a grasp on sanity."

Sanity Level 4
"This character has just about lost it, to be honest."

Other tooltips include:
 * "This character has pretty much cracked, all told."
 * "This character has gone mad nearly beyond help, it seems."

At this point the character has gone insane and will do insane idle and walk jobs.

Sanity Level 5
"This character has gone mad as a hatter."

Other tooltips include:
 * "This character has completely lost it."

At this point the character will start praying the the dark ones.