Alpha 46B


 * NPC groups carrying out neutral/friendly missions will abort those missions if relations turn hostile
 * military skill of a squad's commander now adds bonus damage to squad attacks
 * redcoat vs. militia status of soldiers now adds bonus damage to attacks (that is, redcoats do more damage)
 * clay pot decor are now boxed modules.
 * a few events that relied on Prestige to function have been re-enabled to work without it.
 * events that lost you prestige before will now lose you relations with civilized nations.
 * Items that are not allowed to be traded will no longer have a "mark as trade good" option on click
 * FIXED: error upon designating goods for trade
 * FIXED: costs for "Decent Cabinet" were wrong and have been corrected.
 * FIXED: Trade Depot icon should now be visible even when you don't have any bricks. (It doesn't require bricks to build, anyway.)
 * FIXED: Trade goods can now be selected in stacks
 * FIXED: forbidding stacks now also works as well
 * FIXED (47a): crash selecting trade depot after load/save
 * FIXED: phantom doors opening and closing after load/save
 * FIXED: instant drink brewing
 * FIXED: foreigners would punch fish steaks they happened upon
 * FIXED: naturalist_study_fishperson_corpse text error
 * FIXED: (46A) grayed out trade depot broken
 * FIXED: traders did no damage when attacking