Alpha 43C

Major changes

 * Farms are now assigned to work crews. A work crew can work on, and operate, multiple farms.
 * Pubs are now more efficient and give better feedback
 * services buildings (pub, barber, chapel) will automatically shift workcrew hours to be better able to service workcrews on default schedule.
 * Building icons will be grayed out if you do not possess the materials to build them. Tooltips will display what is needed.
 * the Kitchen and Brewery have been merged

Full changelog

 * Farms are now assigned to work crews. A work crew can work on, and operate, multiple farms.
 * added "Colonists want a chapel" event
 * added wall-mounted aurochs/beetle heads to decor
 * Lower class Immigration event has been entirely rewritten! Expect more variety.
 * balance: eating cooked food now totally resets hunger (so you don't have to climb out of a huge hunger deficit as soon as you start cooking food)
 * added tooltip text to farm crop information icons
 * custom character name length now limited to avoid Problems
 * the Pub UI now shows number of pints available
 * buildings now have grayed out icons if player doesn't have minimum construction requirements, tooltips with red text indicate what is needed.
 * disabled farming filter buttons to reflect new assignment control for farms.
 * graveyards now have tooltips, as do farms without a selected crop
 * Barbers, Vicars and Publicans now have "service hours" automatically assigned when they are assigned to the corresponding building, in order to allow better service for clients.


 * balance: sleep time reduced by 25% to make nights more Interesting
 * balance: rebalanced relative utility of a number of "social" jobs
 * balance: characters now get 3 shifts off by default instead of 2 (to give them more time for non-work actions)
 * balance: characters get upset for overwork at 1 fewer subsequent workshifts to reflect the rebalancing of workshifts
 * balance: pumpkin is now a mechanically distinct crop from corn and has its own stats
 * balance: lower class immigration now happens 20% more often
 * balance: Foreign Invasion event is now less soul-crushing (ministry will send landmines, allies will send troops)
 * balance: merged Brewery into Kitchen


 * FIXED: issues w/ "Colonists denounce cowardice" event
 * FIXED: will no longer receive memories for "murdering" animals (unless vegan)
 * FIXED: colonists overview occupation text
 * FIXED: scripterror when colonists denounce cowardice vs. bandits
 * FIXED: logs from chopped down coconut palms now properly set as owned by player
 * FIXED: doubly doubled entry for Bushel of Orange Cup Fungus would appear when it was foraged