Alpha 43B


 * performed more cleanup of character information panel layout & implemented some new UI art
 * added "Basic Brew" recipe to breweries (will auto-brew valid ingredients)
 * added some more names
 * added more response options to Fishperson Vandalism event
 * fishpeople made much more likely to run when hassled by military, though there's a chance they will become enraged & attack
 * added Fishpeople egg collection mission & event
 * if Fishpeople see humans near their eggs, they will attempt to scare them away
 * colonist choosing to commit murder decision making made more sophisticated
 * added Egg Collection mission for Fishpeople
 * added an alert the first time someone sleeps on the ground to inform you that you should build beds
 * implemented "short term memory" functionality: most recent memory will always contribute to emotional state even if less important than others
 * workshop recipes can now be grayed out or hidden based on whether required modules are present in the workshop. Tooltip changes to reflect what is needed. (roll-out to other workshops in-progress)
 * made fishperson crisis events slightly more willing to pile up (to avoid lost crisis events)
 * night has been made lighter (so you can actually see anything)
 * bandit corpse policy event can have "no answer" selected & will fire no more than once per day
 * colonist corpses should no longer try to initiate burial job there are still hostiles nearby (note: if hostiles leave and come back, you've still got a problem)
 * overriding auto-burial of a corpse with manual controls will make corpse will only respond to manual orders for burial/dumping from that point forward
 * balance: performed significant rebalance to the values of most of the memories in the game
 * balance: made small tweaks to how long it takes to cook things
 * balance: changed one overseer to a labourer in all loadouts
 * balance: farming made very slightly easier
 * FIXED: some memory related bugs
 * FIXED: people will stop trying to find closer crops to haul to stockpiles once they check their first stockpile
 * FIXED: selections in the quick menu sometimes not appearing after click-drag
 * FIXED: characters with renamed names using old names in some events (other bits of game logic)
 * FIXED: enormously wide tooltips for workshop names
 * FIXED: draw building shadow when mousing over it during the construction mode
 * FIXED: dark and red portraits for characters (gamma correction)
 * FIXED: people trying to shoo vermin beetles (again)
 * FIXED: errors in a number of memories that caused them to display the wrong character name
 * FIXED: performed overhaul of handling of all jobs that affect the corpses of all types of characters (burial, dumping, butchery, dissection, etc)
 * FIXED: some desires were unfulfillable & used incorrect icons
 * FIXED: corrected scripterrors in certain cases for Naturalist dissection of horror events
 * FIXED: items dropped by non-colonist agents as part of mission should properly set ownership to player if dropped near your colony
 * FIXED: dead and/or fleeing colonists can no longer raise objections to your policies concerning Fishpeople
 * FIXED: soldiers should no longer hassle fishpeople who are already fleeing
 * FIXED (43A): bread not being able to be baked
 * FIXED (43A): crash when accepting bandit into colony