Alpha 49C


 * first implementation of minimap
 * max pathing retries setting greatly lowered
 * embark points are now picked from known lists of "good" embark locations, as opposed to just letting you choose with a tiny arrow randomly
 * added building destruction; enemies can now attack structures
 * added ability for Vicar to perform last rites on bodies, buried or not. This comforts the living and ensures the dead rest peacefully.
 * added Strange Meteor event
 * added REDACTED
 * added Pulque, Mezcal recipes
 * added Grapevine crop
 * added crops: Agave, Prickly Pear
 * added Mezcal, Agave Syrup, Prickly Pear Bushel
 * placed crops into proper climate zones
 * optimized save game saving and loading
 * massive farm rebalance; nearly all crops have had growth changes
 * added a bunch of new crop field types
 * all crops are now restricted to respective biome sets.
 * crops you can't currently plant (due to biome or research) will not be visible on the crop menu
 * added event and special benefit for reaching maximum reputation with the Republique Mechanique
 * added event and special benefit for reaching maximum reputation with the Novorus Imperiya
 * added event and special benefit for reaching maximum reputation with the Grossherzoginnentum von Stahlmark
 * significantly delayed the onset of the "Colonists want chapel" event
 * switched a bunch of ticker-output to alerts instead (We'll see if this feels spammy)
 * balance: a number of crops will now require researching before they can be planted
 * balance: some agriculture tech now requires previous tech before becoming available
 * balance: increased cap on science points to 50
 * balance: bandit camp site selection made to ignore very center of map
 * balance: fewer animals spawn in tropics
 * FIXED: "Staunch Traditionalist" workcrew names added
 * FIXED: animal_repopulate event fixed to work with new climate zones (and placement function)
 * FIXED: Trader guards should no longer steal weapons from player
 * FIXED 49B: some incorrect swamp terrain textures
 * FIXED: Saguaro stumps ill-defined
 * FIXED: fishpeople given explicit attack order could not be butchered
 * FIXED: bandits couldnt be ordered buried after ordered shot
 * FIXED: random crash starting new game in biome loader
 * FIXED: large saguaro cactuses are no longer invisible
 * FIXED: immigrants should properly spawn in maps where the start location has been moved