Revision 36C


 * farming zone render fix applied to blueprints
 * FIXED: stockpile hauling jobs always had utility 0 (or something about the distance calculation being borkened)
 * UI: new assignment beacon system in-progress for resource collection jobs
 * UI: zones drawn around new assignment beacon areas when they are moused over.
 * new bandit framework going in (in-progress)
 * improved feedback for bandit actions
 * bandit gangs get names
 * bandit combat behaviour improved (ie. won't ignore gunfire to steal stuff. Usually.)
 * added contact note on launcher
 * revised some icons for ceramics kilns vs. smelters
 * SCIENCE: combined refinery, arsenal, and metalworks into just the metalworks
 * revised graveyard icon
 * balance: made supply drop really rare & take a long time
 * added musket -> carbine crafting job
 * added some more character names
 * balance: made cults easier to form
 * "Research Family Tree" now has consequences
 * "Lord Palmerstoke's Science Crate" has been completely revamped
 * "Ominous Dreams" actually fires, ever, and also adds madness to the victim
 * whole mess of profession-specific character models hooked up!
 * Fixed a couple weird random crashes at the last minute