Revision 33B

Changelog

 * FIXED: listening to a sermon caused colonist's bodies to explode
 * FIXED: fishpeople can be butchered through left-click orders
 * FIXED: people running away forever, probably
 * FIXED: boolean values were not being weighted correctly with negative weights
 * FIXED: OS X Lua errors
 * FIXED: nighttime job weighting now works correctly!
 * Population counter is now the "Colonists" button.
 * added Spinning Mule (though it doesn't animate yet)
 * sleep can be interrupted by gunfire/explosions/combat
 * sleep being interrupted will create a negative memory
 * further overhauling of sleeping/hunger & related activities rebalanced
 * job made to dump undesirable corpses outside of 'civilization' area
 * flax straw now has an icon (plus some other tools & commodities)
 * resized fishy idol
 * new hematite node textures
 * new hematite commodity model/texture
 * cancelling a building now removes the building footprint
 * building footprints now stored in game spatial dictionary, as well as their platform heights
 * added new zone control panel stuff, started hooking this up for farms