Processed Goods

Processed goods encompasses any commodity that has been processed in at least one workshop. In the case of food, which is processed at a Kitchen, processed variants yield a much greater Food Value for colonists than just 'raw' farmed or foraged food.

The goods produced by the Arsenal are used by the military to keep order from the threats surrounding the colony. The Brewery helps ease the tortured memories of your colonists, allowing them to resist the call to madness. The Carpentry and Ceramics Workshops produce basic building materials to make other buildings and modules. The Chemist produces two advanced goods, fertiliser which is currently used as one of two ingredients to make ammunition in the Arsenal, and Laudanum, which is a powerful drug to help control your colonists mental distress.

The Refinery makes charcoal from logs, and ingots which are the refined form of mined ore extracted from the area around the colony. The second ingredient to make ammunition, Brass, is also made here by combining Copper and Zinc ingots. Ingots are also used in some building modules, and used in the Metalworks to make pipes, plates, and cogs, which are used in advanced building modules.

Carpentry Workshop

 * Planks
 * Bureaucrat's Desk

Ceramics Workshop

 * Bricks
 * Glass Panes
 * Stained Glass Window

Chemist's Shop

 * Fertiliser
 * Gunpowder
 * Bottle of Laudanum
 * Lacquered Planks

Kitchen
List of food and alcohol:
 * food

Metalworks

 * Charcoal

Ingots:
 * Brass Ingots
 * Copper Ingots
 * Gold Ingots
 * Iron Ingots
 * Steel Ingots
 * Zinc Ingots

Metal Parts:
 * Brass Cogs
 * Copper Pipes
 * Copper Plates
 * Steel Plates
 * Iron Pipes
 * Iron Plates

Weapons:
 * Combat Supplies (Ammunition)
 * Guns
 * Blunderbuss
 * Carbine
 * Jezail Rifle
 * Musket
 * Pistol
 * Revolver
 * Land Mine