Cult

Cults are one of the Factions in the Clockwork Empires. Cultists differ from other colonists by not worshiping at the altar of The Celestial Order and instead praying to other deities.

Cult hierarchy consists of leaders and minions. The leader being the creator of the cult and minions being invited into it. Cults may be started out of the combination of idleness, sadness, madness, traits like Strange and a desire to create one. For a leader to start a cult they need to find a friend to start the cult with. Cult activity consists of creating shrines, attending rituals, recruiting colonists, praying to the dark ones and murder sprees.

When the first cult shrine is being constructed the player will be asked to react. Their choices are to either ignore the existence of the shrines, allow their construction, or ban the shrines.

Cultism spreads through word of mouth - idle, gossip and "odd" sermons in the chapel. Cultists give non-cultists an invitation and may extend it, if not accepted in time.

It's possible for a colonist to be "cured" of cultism by restoring sanity, happier and drinking laudanum. Eventually they will leave the cult.

Worshipped "Deities"

 * The Queen
 * Fishpeople
 * Obeliskians
 * Geometry
 * Selenians
 * Death
 * Nature
 * Technology