Revision 41E


 * shift-clicking on a workshop +/- icon increments (decrements) the # of products being produced by 10
 * different edible crops now have different growth rates and yields. Try experimenting with them!
 * lower class worker cameos in Work Crew menu will highlight if doing job for the Work Crew's assignment & display current job in tooltip - weed out idlers!
 * farm growth rates have been completely overhauled. You will have to pay more attention to ramping up you farming as your colony grows, now.
 * balance: morale tweaks for less scarpering
 * balance: cooking food no longer gives you 2-for-1 output.
 * balance: foragable plants take longer to regrow.
 * maize can now be grown in the New Antipodia biome.
 * the Farming UI now shows descriptions of plants.
 * conversations and thoughts that are sufficiently important and not just idle gossip will be displayed, regardless of zoom levels
 * desires can now be fulfilled by having a memory of doing a thing.
 * crops now only grow/spoil during the day (because Samut bugged us about doing this again)
 * various typos and incorrect descriptions corrected
 * OPTIMIZATION: fog of war rendering
 * OPTIMIZATION: game does not reload work crew tooltips from disk when regenerating work crew menu
 * OPTIMIZATION: only regenerate work crew window elements that actually need regenerating, not the entire window
 * FIXED: lower-class characters now properly inherit skills from their overseer for purpose of determining length of job time
 * FIXED: favour naturalists are now properly counted as temporary characters
 * FIXED: job dependencies to get new tools not being filled when a character has a tool, but it is stowed on their back (affects burial, probably some other stalled work crew stuff)
 * FIXED: workshops getting stuck on jobs that do not correspond to their current entries
 * FIXED: buried corpses becoming visible after save/load
 * FIXED: infinite pickup/drop loop trying to build or repair modules that are inaccessible from the current worker position but NOT with invalid access points
 * FIXED: do not abort a raw food eating job to eat cooked food if the cooked food is locked by somebody else, or not owned by the player
 * FIXED: child jobs in an assignment would not be shown as being done in the jobs window after save and load, despite being done
 * FIXED: (41D) Barracks-assigned NCO won't turn themselves into a footsoldier anymore
 * FIXED: bandit scripterrors (due to groups not being removed from global list)
 * FIXED: former bandit appeared to re-join colony when dead and buried in grave
 * FIXED: (41D) cases where character assigned to barracks wouldn't end up as correct profession (cleanup of checks for Military Training trait)
 * FIXED: people no longer get memories for killing "Unnamed"
 * FIXED: NCO in military-themed loadout did not have proper military skill
 * FIXED: brewery description no longer claims that the brewery is a kitchen
 * FIXED: "Flatten Terrain" is now a construction job
 * FIXED: (41D) NCOs will no longer "get swole"
 * FIXED: incomplete gabions will no longer create rubble when "destroyed".
 * FIXED: you will not longer see "Her Majesty's 11st Regiment"
 * FIXED: case where soldier would use civilian morale levels to calculate choice to retreat
 * FIXED: temporary characters can no longer leave your colony without unlocking their jobs first (this could cause frozen jobs!)
 * FIXED: descriptions for metalworks and ceramics are no longer the same, and are now useful.
 * FIXED: favour troops will no longer perform all jobs
 * FIXED: Bandits killed while stealing your stuff will no longer leave commodities hanging in mid-air
 * FIXED: tutorial for cooking won't maybe launch 10 times.
 * FIXED: player-ordered butcher job filters aligned (it's just "hunting" now)
 * FIXED: mundane seed memories for fresh-off-the-airship colonists work now
 * FIXED: (41D) any work crew with an overseer with the military tag can now be assigned rally points.
 * FIXED: (41D) workcrews no longer lose their "grayer" background when a game is saved and then loaded.