Revision 37B


 * FIXED: various people getting items stuck in their hands
 * FIXED: characters getting stuck in Ghost Modules
 * FIXED: occasionally grabbing a social job if you had non-social work you could be doing
 * FIXED: some nonsense with the mailbox system
 * FIXED: broken nametags (& disappearing nametags on load)
 * FIXED: dead people will no longer send ministry investigators after you. (Or initiate any other events) (At least not events restricted to living people; let’s keep an open mind here.)
 * FIXED: Sulphur Tonic job broken (due to extra space character)
 * FIXED: non-deleting science crates (+ added fun icons to ticker reports for science crates)
 * balance: increased bandit timers
 * FIXED: laudanum (and other drinks?!) not showing up in commodities window
 * FIXED: isDay wasn’t set to true on first day
 * FIXED: military characters will no longer use specially skilled civilian outfits if overseer has skill
 * FIXED: characters assigned uniform via office job should stick to those uniforms correctly
 * FIXED: militia NCOs no longer revert to civilian form if they have skills
 * FIXED: bandits actually respect truce now!
 * FIXED: bandit drop/flee cycle
 * gabion construction changed to a civilian job
 * added a floating starvation warning icon to starving characters
 * temp. removed “Spinning Mule” machine (use the workbench!)
 * rebalanced idle/wander/gossip weighting
 * updated refining tutorial to reference Metalworks as place to refine ore
 * colonists will now be slightly happier eating food in chairs rather than while standing