Revision 39C


 * moved assignment system over to flat arrays (this makes everything more stable, better, faster, stronger)
 * added new icons for Xenophobe, Brutish traits
 * made ingot textures shinier
 * balance: weighted mine output slightly more toward ores, if available
 * balance: fewer foreign troops will show up early in game (& now require it be daytime to arrive)
 * colonists w/ certain traits can now object to fishpeople status quo & propose alternate policies
 * cults now form with a specific object of worship ("theme") based on eldritch interactions & personality of cult leader
 * farms now output harvest in stack rather than two individual units
 * added some new social jobs for people experiencing Madness
 * balance: Deathwurms are now shoved further
 * FIXED: foreign military units will fight back against Obeliskians
 * FIXED: foragables (ie. Coconut Palms) can be cleared from any state of harvest
 * FIXED: Stahlmarkians given correct uniforms
 * FIXED: upper class should no longer bury corpses (it's beneath them)
 * FIXED: confessions are no longer a hollow charade
 * FIXED: vicars no longer preach from unfinished altars
 * FIXED: "sleep due to sadness" now requires a character be sad (AND is now weighted correctly)
 * FIXED: demolishing a farm zone does not correctly clear the farm assignment
 * FIXED: workshop job counter not incrementing correctly for "Finish Production" jobs (in 39B)
 * FIXED: workshop job ordering buttons (in 39B)
 * FIXED: stockpile deletion crash