Technologies

Technology trees
Technologies in clockwork empires are divided into the following technology trees


 * Agriculture
 * Colony Production
 * Military

Agriculture
Agriculture allows researching new farm types depending on the biome your colony is in. There are also farming technologies which enhance crop growth thus improving the amount a farm yields per time.

Military Tree
Military technology allows new weaponry, improves your soldiers and allows more potent healing options.

{| class="wikitable" ! Technology Name !! Improvement !! Research cost !! Depends on
 * Training Practise Research || +5% speed redcoat training || 20 || -
 * Training Pamphlets || +10% (Total 15%) speed redcoat training || 40 || Training Practise Research
 * Train the Trainers || +15% (Total 30%) speed redcoat training || 60 ||Training Pamphlets
 * Mandatory Conscription || Zero Training time, amount of training depends on overseer art of war skill  || 100 || Train the Trainers
 * Personnel Gear Research || Less damage|| 20 || -
 * Scientific Sharpshooting || +1 damage|| 40 || Personnel Gear Research
 * Healthy Training Practises || 20% more health for soldiers|| 20 || Personnel Gear Research
 * Colony-wide Health || 20% more health for everyone || 60 || Healthy Training Practises
 * Dexterity Training || 25% faster reload ||20 || Personnel Gear Research
 * Daring Dexterity || 50% faster reload || 40 || Dexterity Training
 * Stiff Upper Lip || +1 for work condition rating of soldier​ || 50 || Personnel Gear Research
 * Advanced Weaponry Research || Landmine|| 20 || -
 * Longarm Manufacturing || Jezail Rifle locker|| 40 || Advanced Weaponry Research
 * Rapid-Fire Gunworks || Carbine locker​|| 60 || Longarm Manufacturing
 * Miniaturized Weapons || Revolver locker|| 40 || Advanced Weaponry Research
 * Experimental Gunsmithing || Grenade launcher locker || 80 || Miniaturized Weapons
 * Leyden Energy || Leyden Jar|| 60 || -
 * Basic Leyden Weaponry || Leyden pistol locker|| 80 || Leyden Energy
 * Advanced Leyden Weaponry || Leyden rifle locker​ || 80 || Advanced Leyden Weaponry
 * Tonic Healing || Sulphur tonic || 20 || -
 * Stiff Upper Lip || +1 for work condition rating of soldier​ || 50 || Personnel Gear Research
 * Advanced Weaponry Research || Landmine|| 20 || -
 * Longarm Manufacturing || Jezail Rifle locker|| 40 || Advanced Weaponry Research
 * Rapid-Fire Gunworks || Carbine locker​|| 60 || Longarm Manufacturing
 * Miniaturized Weapons || Revolver locker|| 40 || Advanced Weaponry Research
 * Experimental Gunsmithing || Grenade launcher locker || 80 || Miniaturized Weapons
 * Leyden Energy || Leyden Jar|| 60 || -
 * Basic Leyden Weaponry || Leyden pistol locker|| 80 || Leyden Energy
 * Advanced Leyden Weaponry || Leyden rifle locker​ || 80 || Advanced Leyden Weaponry
 * Tonic Healing || Sulphur tonic || 20 || -
 * Experimental Gunsmithing || Grenade launcher locker || 80 || Miniaturized Weapons
 * Leyden Energy || Leyden Jar|| 60 || -
 * Basic Leyden Weaponry || Leyden pistol locker|| 80 || Leyden Energy
 * Advanced Leyden Weaponry || Leyden rifle locker​ || 80 || Advanced Leyden Weaponry
 * Tonic Healing || Sulphur tonic || 20 || -
 * Basic Leyden Weaponry || Leyden pistol locker|| 80 || Leyden Energy
 * Advanced Leyden Weaponry || Leyden rifle locker​ || 80 || Advanced Leyden Weaponry
 * Tonic Healing || Sulphur tonic || 20 || -
 * Tonic Healing || Sulphur tonic || 20 || -
 * Tonic Healing || Sulphur tonic || 20 || -