Revision 39E


 * FIXED: random autosave crash and/or memory corruption caused by machine expression timing error
 * FIXED: various issues when deleting a stockpile, including crashing
 * FIXED: progress bars and nametags appearing through windows during gameplay
 * FIXED: emotions and speech bunch up when zoomed out, and all display at once when visible
 * FIXED: workshop owners will set bad/good workshop names again depending on their madness
 * FIXED: small typesetting errors in "wrapped text renderer" (putting a period by itself at the end of a newline, etc.)
 * FIXED: foreign military & bandit weapons will no longer show up in commodities window
 * FIXED: friendly fishpeople will no longer attack your gabions for no good reason
 * FIXED: all lower-class colonists are correctly auto-placed in workcrews after immigration
 * FIXED: conscripted Vicars will no longer do vicar stuff
 * (FIXED 39D: fishpeople now spawn correctly with gifts/weapons depending on group's mission)
 * (FIXED 39C: cults with no name should no longer be formed)
 * FIXED: Script error during "Research Science Crate" event
 * FIXED: "Butcher Human Corpse" job should no longer be confused between Fishpeople & Human version (this would lead to problems)
 * Windows: Screenshots are now saved into My Documents\Gaslamp Games\Clockwork Empires.
 * balance: removed Deathwurms from tropical biome spawn (a handful are spawned via script now, well away from the start location)
 * balance: tripled beer production
 * balance: higher skill no longer changes amount produced in any workshop - just time to perform work
 * balance: immigration event has been revamped to reflect the value of colonists to the player
 * yield added to butcher corpse jobs (so they don't get cancelled forever in certain cases)
 * foreign military units now reload like properly trained soldiers
 * adjusted Foreign Military mission pathing to be less boring
 * (most) starting items will now arrive pre-stacked
 * redrew Bucket of Raw Opium icon
 * fishpeople will now eat dead bandits
 * butchered bandits will turn into skeletons
 * added new jobs for mad characters including "Freak out in joy" and "Hug stranger"