Beta 51E


 * added better UI input handling code for windows that have recently been redrawn. This was causing serious responsiveness issues with offices in 51D
 * food quality of life indicator will now update at the moment after food is eaten OR at midnight after a day in which no food is eaten that day
 * balance: made people slightly less excited about chasing down fleeing enemies
 * FIXED: food and drinks were doubly consumed from the commodity menu when consumed, causing a discrepancy
 * FIXED: if a workshop job is aborted, trash the job and don't attempt to restart/yield it.
 * FIXED: don't let a workshop job start with a deleted module
 * FIXED: some vegetables weren't usable in vegetable related recipes
 * FIXED 51D: Error with Carbine recipe
 * FIXED 51D: some types of low-level food were not counting as food
 * FIXED 51D: offices not working nearly as much as they should
 * FIXED 51D: hunger quality-of-life updates generally working for all possible food input
 * FIXED 51D: iron smelting crucible tooltip said the job required too few inputs
 * FIXED 51D: a number of small tutorial text issues
 * FIXED 51D: scripterror with Stalwart loadout