Traits

Traits modify a character's understanding of the world and their interaction with it, this means that they will be more or less likely to do certain actions. For example having Military Training makes a colonist less inclined to flee from combat. Every character is assigned between one and three traits, with middle and upper-class usually getting more.

List of Character Traits

 * Absent-Minded
 * Adaptable
 * Adventurous
 * An Inordinate Fondness for Beetles
 * Bee Fancier
 * Big Game Hunter
 * Brutish
 * Common Mingler
 * Communist
 * Craven
 * Doomed
 * Drunkard
 * Easily Influenced
 * Enthusiastic Amateur
 * Epicurean
 * Fishy Behavior
 * Foolishly Brave
 * Gregarious
 * Hale and Hearty
 * Hat Enthusiast
 * Heavy Sleeper
 * Hermit
 * Highly Focused
 * Industrious
 * Ironborn
 * Interest in Exotic Wildernesses
 * Jack-of-all-Trades
 * Laudanum Fiend
 * Lazy
 * Light Sleeper
 * Maddened Intellectual
 * Materialistic
 * Military Training
 * Morbid
 * Mushroom Lover
 * Oblivious Worker
 * Obsequious Bootlicker
 * Of Criminal Element
 * Organized
 * Pigeon Fancier
 * Pioneering Spirit
 * Reclusive
 * Romantic Inclination
 * Rustic Disposition
 * Scholarly
 * Seminary Training
 * Spiritually Inclined
 * Staunch Traditionalist
 * Stonesense
 * Strange
 * Patriotic
 * Professionalism
 * Voracious
 * Woodtouch
 * Xenophobic