Revision 38B

Engine (kinda)

 * Autosaves are in, set to autosave every 10 minutes.
 * FIXED: buffer overflow crash in fog of war
 * FIXED: crashes when characters are deleted with emotions

Characters

 * added new sleep system (day 1: sleep in bed, day 2: sleep on floor, day 3: sleep on ground)
 * characters can now punch each other and cause tantrum spirals of punching, and this is almost certainly under- or over-tuned
 * Social jobs have been rebalanced. (Many more are planned, as there is still a relatively small number of available options to characters until buildings are constructed & economy started.)
 * FIXED: minor nerve-stapling bug
 * hooked up new 'unskilled reload' animation
 * balance: altered calculation of colonists' willingness to take part in cannibalism
 * FIXED: an insidious drop_item scripterror
 * added new social jobs: "inspect food, inspect body, cower inside building"
 * Communists are now upset by upper class sympathy
 * Fixed typos in laudanum-themed character history string
 * if really hungry, people will attack animals for their meat
 * if really hungry and mad/has certain traits, people will attack people for their meat
 * frontier justice is now only auto-applied AFTER a murderer hits someone with a weapon, not before
 * added terrible memories for very hungry/starving people
 * eating raw_meat now requires a higher level of hunger than other raw_foods
 * some traits are now restricted to certain social classes
 * fixed some cult prefix string typos

Combat

 * fishpeople weapons now properly delete themselves when dropped

UI

 * Options menu is back, but the options which weren't being used/tested properly have been removed. Currently only allows on/off for music and for autosaves.
 * emotes for conversations are back, but are now limited based on zoom level. (We'll probably put in a keyboard command to disable all of these for screenshots)
 * FIXED: size of work crew portraits in work party UI now has no blank space
 * FIXED: selection of trees and other static props is now triangle-accurate
 * Clicking a module in the module placer mode now brings up a choice: move the module, or delete it. Modules that are built cannot be moved, and can only be deleted.
 * added "need_sleep" and "explosion" icons, redrew "propeller" icon.

Economy/Building

 * Added deletion of individual models
 * FIXED: handful of memory corruption bugs when moving modules
 * Moving a module to an invalid location (say, taking a door and dragging it off into space) will now snap the module back to its original location and parent and not move it.
 * stacked commodities now respect stockpile filters
 * selected objects in an assignment beacon now tint blue, highlight
 * FIXED: script error on building demolition (multiple script errors, really)
 * balance: greatly reduced gabion construction time
 * FIXED painting scripterror

Events

 * New Prestige Favor: "Airship overflight"
 * Fixed bug with "ominous dreams" event
 * fixed typos in Bandit spawn event & tutorial