Alpha 45B


 * Foreign Office faction standing for the Empire and for the local Bandits now hooked up to current faction standing (though not attached to a graphic yet)
 * bandits now hooked up to foreign office! you'll have to choose who to run missions for
 * missions now hooked to custom event scripts!
 * (more UI work to be done differentiating diplomacy points from faction standing, as well as disabling faction options if they aren't in the area)
 * more Fun yet to be implemented if you are very loved or very hated by a given faction
 * need to move Fishpeople to a better place, UI speaking and figuratively speaking.
 * added Bandit events: bombing run, propaganda drop, insult drop, false info, bandit guard town (and overhauled others to play nice in new system)
 * Mines will display their outputs & mine depth in their UI window (and not crash the game)
 * added progress bar to mining in mineshaft job
 * removed a lot of unnecessary ticker text
 * removed debug events
 * added all decor to the boxed module system
 * FIXED: Naturalist examination of rocks could result in spawning of infinite eldritch artifacts
 * FIXED: error when selecting dialog button in Naturalist studies fishperson/obeliskian
 * FIXED 45A: error when using "Daring" loadout
 * FIXED 45A: Sausage / inedible basic_food error
 * FIXED 45A: some existing boxed module bugs
 * FIXED 45A: Added/fixed a number of icons (generally to do w/ boxed module system)
 * FIXED 45A: assigning a Chemist would crash the game