Alpha 49B

Major Changes
Added a ton of new biomes and biome content. You can now select your starting position on the embark map - choose wisely.

Changelog

 * populated new biomes with terrain textures, game objects, biome transition definitions
 * added Desert Fox, Snow Fox, various Tortoises, Wooly Aurochs, Arctic Dodo
 * added wild grapevines that can foraged for grapes which can be made into wine
 * the "Hale & Hearty Recovery" event has been updated and is re-enabled
 * colonists will wait until they are hungrier before resorting to eating trade food
 * colonists will get better memories from eating trade food
 * added particles to stone charcoal kilns when in use
 * streamlined the following events to work with the new mini-event system: Bandit Corpses, Bandit Wants to Join Colony, Fishpeople Caravan, Fishpeople Patrol Beach, Fishpeople Send Raiders, Organized Citizen Finds Supplies, Ravenous Herd, Research Family Tree, Scholar Report
 * added code support for events that spawn items to list the items spawned in the text of the event.
 * added images for several "?" help screens that were missing them
 * added different day/night lighting sets per-biome
 * FIXED: people would be creeped out by their own creepy whispering
 * FIXED: people whispering creepily wouldn't animate
 * FIXED: issue with the "get up from doing pushups" animation
 * FIXED: cannot embark in 100% water
 * FIXED: embarks that would dump you in 100% water will now place you on land
 * FIXED: terrain side texture scaling now set to 100% universally
 * FIXED: gossip was not creating meaningful emotional reactions
 * FIXED: biome moisture/temp defs so all intended biomes appear on generated map