Beta 51B


 * blueprint design mode will now hide all assignment beacons; regular mode will now turn them back on again
 * moved "Clear Terrain" jobs into the building construction job if they are automatically spawned by building construction
 * assignment of workcrew to service job should adjust their work schedule appropriately
 * optimized code from widget manager which greatly speeds up work crew menu
 * balance: reduced sleep time
 * balance: adjusted relationship of happiness to work shifts
 * balance: adjusted output of stone from surface nodes
 * balance: slightly increased nighttime sight radius
 * FIXED: "Make stone smelting crucible" now moved over to new multistack system
 * FIXED: picking up a multistack from the stockpile now correctly decrements the stockpile counter
 * FIXED: more cleanup of phantom objects
 * FIXED (OSX): crash on embark screen whenever you generate an ocean biome
 * FIXED (OSX): crash in rendAssignmentBeacon handler
 * FIXED (OSX): some other misc. crashes
 * FIXED: talking to fishperson could freeze colonist (temp. removed this job)
 * FIXED: long clothes line required 1 less bricabrac than advertised
 * FIXED: tutorial would appear after game start; it no longer does
 * FIXED: workers will no longer try to walk to be near their overseer if their overseer is in an underground mine and therefore technically off-map
 * FIXED: fence icons
 * FIXED: typo in work quality of life description
 * FIXED: if you chopped down a burning tree, it would leave a fire in its place forever
 * FIXED: mine products display is more readable
 * FIXED: "make tin exotic caviar" job for workbenches, removed from ovens
 * FIXED: players should not be attacked before they finish the tutorial
 * FIXED: "make chemistry workbench" job
 * FIXED: Moved brick kilns and iron smelting crucible to multiobject system (should fix build failure)
 * FIXED: steel ingots looking for wrong object
 * FIXED: Foreign office wasn't displaying building quality correctly
 * FIXED: Public House crash
 * FIXED: Pulque icon
 * FIXED: in certain rare cases items given to player by events would not be set as owned by player
 * FIXED: perennial crops would only output harvest once
 * FIXED: characters would sometimes not work during the first shift of their workshift