Alpha 47D

Major changes

 * Fixed chapel paralysis!
 * Doubled cooked food production!
 * Everyone is happier!
 * Things are more optimized!

The changelog

 * balance: lowered desire to listen to sermons slightly
 * rebalanced memory happiness for new workshifts system (upward, generally)
 * lessened bureaucrat warning spam
 * FIXED: if your standing with bandits changes away from hostile in the middle of a raid, the bandits will stop attacking (but will still be jerks)
 * FIXED: civilians were not fleeing with appropriate aplomb from hostile Fishpeople
 * FIXED: Military patrol job will no longer conflict with "squish vermin"
 * FIXED (for real): Muskets use correct materials
 * FIXED: vermin will no longer spawn inside buildings (which could cause Problems)
 * FIXED (47B): carpentry workshop displayed owner's skill 1 lower than it should be
 * FIXED: FSM index error when character aborted an office job that was accepted by another character
 * FIXED: some slowdowns in 47C
 * OPTIMIZED: pathing to object test
 * OPTIMIZED: deleting a job was very slow, and since we deleted jobs every time we evaluated one in the main loop it was just awful
 * TEST: doubled all cooked food output